Expand description
Modules
- Precise timing for audio events.
- Tools for manipulating audio signals.
- The main entrypoint for controlling audio from gameplay code.
- Sources of audio.
- Organizes and applies effects to audio.
- Smooth interpolation between values.
Structs
- Describes how a sound should be looped.
Enums
- The rate that a clock ticks at.
- Errors that can occur when sending a command to the audio thread.
- How quickly a sound is played.
- Describes when an action should occur.
- A change in volume of a sound.